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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Level Up's Top Four Gaming Tidbits for August 18th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/08/18/top-four-gaming-tidbits-for-august-18th-2008.aspx</link><description>EGO ...trip: nature abhors a vacuum, or, along comes a conversation REW ... Grand Theft Auto IV revisited and reconsidered, sexily REV ...ersal: used to doing the screaming, Sega gets screamed on RND ...We have seen the future . Now you can do so as wel</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: Level Up's Top Four Gaming Tidbits for August 18th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/08/18/top-four-gaming-tidbits-for-august-18th-2008.aspx#574927</link><pubDate>Mon, 18 Aug 2008 20:15:23 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:574927</guid><dc:creator>ColbyCheese</dc:creator><description>&lt;p&gt;Hopefully, in the next week or so, we can stop talking about how &amp;quot;revolutionary&amp;quot; Braid is and get on with the rest of our lives. Who would have thought that adding a &amp;quot;LOL Time!&amp;quot; button to Super Mario Brothers would be so earth shatteringly creative.&lt;/p&gt;
&lt;p&gt;Or to quote Corvus Elrod:&lt;/p&gt;
&lt;p&gt;&amp;quot;What we got instead, however, was a brittle platformer with dreams of being much more.&amp;quot;&lt;/p&gt;
&lt;p&gt;&amp;quot;So, rather than presenting a compelling storyscape to experience, the game becomes a &amp;quot;learn how the designer thinks&amp;quot; style of game.&amp;quot;&lt;/p&gt;
&lt;p&gt;Church!&lt;/p&gt;
</description><category>Blog: Level Up</category></item></channel></rss>