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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Make or Break: Five Things That Ratchet &amp;amp; Clank Future Creative Director Brian Allgeier Looks for in an Action/Adventure Game</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/11/08/five-things-that-make-or-break-an-action-adventure-game-for-brian-allgeier.aspx</link><description>Ratchet &amp;amp; Clank Future: Tools of Destruction creative director Brian Allgeier When we're conducting an interview with a developer, the bulk of our time is generally spent discussing their current project. But after the voice recorder is turned off</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: Make or Break: Five Things That Ratchet &amp; Clank Future Creative Director Brian Allgeier Looks for in an Action/Adventure Game</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/11/08/five-things-that-make-or-break-an-action-adventure-game-for-brian-allgeier.aspx#66914</link><pubDate>Thu, 08 Nov 2007 21:55:35 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:66914</guid><dc:creator>harrison25</dc:creator><description>&lt;p&gt;I feel the pain of acquiring the 'ultimate weapon' in a game, and then still getting obliterated despite having it... it really does negate the entire story of the game itself..&lt;/p&gt;
&lt;p&gt;homeworld 2's sajuuk,&lt;/p&gt;
&lt;p&gt;gears of war's hammer of dawn,&lt;/p&gt;
&lt;p&gt;and in some cases, especially windwaker, zelda's master sword.&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: Make or Break: Five Things That Ratchet &amp; Clank Future Creative Director Brian Allgeier Looks for in an Action/Adventure Game</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/11/08/five-things-that-make-or-break-an-action-adventure-game-for-brian-allgeier.aspx#69680</link><pubDate>Wed, 14 Nov 2007 04:37:59 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:69680</guid><dc:creator>nghiadangevc</dc:creator><description>&lt;p&gt;with a interesting game or movie, people'll forget everything like, eatting or sleeping. Makeing the game or the movie be more intersting is a good ideal because nowaday children and adult are interested in. those paragraphs are understood easily and very organize. there are a lot of details to make the reader be enjoy.&lt;/p&gt;
</description><category>Blog: Level Up</category></item></channel></rss>