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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Dylan Cuthbert Interview, Part I</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/06/the-dylan-cuthbert-interview-part-i.aspx</link><description>Q-Games co-founder Dylan Cuthbert If there were a definitive encyclopedia of pop culture, Q-Games co-founder Dylan Cuthbert will be located somewhere between Kevin Bacon and Zelig for the way that he keeps popping up in videogame history. Starfox for</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: The Dylan Cuthbert Interview, Part I</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/06/the-dylan-cuthbert-interview-part-i.aspx#84098</link><pubDate>Fri, 07 Dec 2007 02:35:37 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:84098</guid><dc:creator>HandsomeHubby</dc:creator><description>&lt;p&gt;Unfortunately, I don't see japan ever picking up a genre where they will get their ass handed to them so consistently by Korea...&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Dylan Cuthbert Interview, Part I</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/06/the-dylan-cuthbert-interview-part-i.aspx#88686</link><pubDate>Mon, 10 Dec 2007 19:01:59 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:88686</guid><dc:creator>empyreanlc</dc:creator><description>&lt;p&gt;You ever play Herzog Zwei? It's an RTS that came out before Dune II &lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://en.wikipedia.org/wiki/Herzog_Zwei"&gt;http://en.wikipedia.org/wiki/Herzog_Zwei&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;If discussing getting Japanese into RTS's, might as well check out an RTS made by Japanese&lt;/p&gt;
&lt;p&gt;&amp;gt;&amp;gt;The other reason is that the generally gritty, violent warlike scenarios and worlds the West implement in their FPSs aren't suitable for the average Japanese--this is still a culture trying to get over its war-related past.&lt;/p&gt;
&lt;p&gt;they still love hollywood war movies though. &lt;/p&gt;
</description><category>Blog: Level Up</category></item></channel></rss>