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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Burnout Paradise Demo Is Going Live On Playstation Network and Xbox Live Marketplace. Producer Nick Channon Tells Us What To Expect.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/13/nick-channon-tells-us-what-to-expect-from-burnout-paradise-demo.aspx</link><description>Burnout Paradise, by Criterion Studios and Electronic Arts As we said in our brief preview of Burnout Paradise , we're rather enjoying its fresh take on the racing genre. When we interviewed Criterion Studios creative director Alex Ward following the</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 2.18)</generator><item><title>re: The Burnout Paradise Demo Is Going Live On Playstation Network and Xbox Live Marketplace. Producer Nick Channon Tells Us What To Expect.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/13/nick-channon-tells-us-what-to-expect-from-burnout-paradise-demo.aspx#93092</link><pubDate>Thu, 13 Dec 2007 13:52:01 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:93092</guid><dc:creator>SectionZ</dc:creator><description>&lt;p&gt;Wanted to grab this on Live as soon as possible but I got hit with Microsofts new policy on holding Silver accounts back. Oh well only a few hours until its on the PS Store. Can't wait.&lt;/p&gt;
&lt;p&gt;Is it true that there is NO loading while driving around the city?&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Burnout Paradise Demo Is Going Live On Playstation Network and Xbox Live Marketplace. Producer Nick Channon Tells Us What To Expect.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/13/nick-channon-tells-us-what-to-expect-from-burnout-paradise-demo.aspx#93345</link><pubDate>Thu, 13 Dec 2007 17:11:28 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:93345</guid><dc:creator>BillyKing</dc:creator><description>&lt;p&gt;RE: SectionZ&lt;/p&gt;
&lt;p&gt;There's no loading in the demo, and if you're playing online it would be weird if people vanished while their console loaded a new area. I'm asuming there's none. There's not even one for joining/leaving online players.&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Burnout Paradise Demo Is Going Live On Playstation Network and Xbox Live Marketplace. Producer Nick Channon Tells Us What To Expect.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/13/nick-channon-tells-us-what-to-expect-from-burnout-paradise-demo.aspx#93628</link><pubDate>Thu, 13 Dec 2007 22:39:01 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:93628</guid><dc:creator>StolenName</dc:creator><description>&lt;p&gt;I'm liking this new discussion on the games and demos that come out. Are we to expect this as a regular kind of feature now?&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Burnout Paradise Demo Is Going Live On Playstation Network and Xbox Live Marketplace. Producer Nick Channon Tells Us What To Expect.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/13/nick-channon-tells-us-what-to-expect-from-burnout-paradise-demo.aspx#93929</link><pubDate>Fri, 14 Dec 2007 07:07:46 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:93929</guid><dc:creator>N'Gai Croal</dc:creator><description>&lt;p&gt;@StolenName: I'm glad you're enjoying this. I haven't yet decided how regularly I'll be doing these kinds of short previews, but I will keep your feedback in mind. Have you downloaded the demo yet? If so, what's your take on it?&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Burnout Paradise Demo Is Going Live On Playstation Network and Xbox Live Marketplace. Producer Nick Channon Tells Us What To Expect.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/13/nick-channon-tells-us-what-to-expect-from-burnout-paradise-demo.aspx#94321</link><pubDate>Fri, 14 Dec 2007 19:26:32 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:94321</guid><dc:creator>nightowl</dc:creator><description>&lt;p&gt;I've had an opportunity to play it for a couple hours and I really enjoyed the structure. &amp;nbsp;The demo as it is leaves a few things to be desired (no replay ability, the lack of a structured mode around crashing into people), but thats to be expected. &amp;nbsp;Have to leave us wanting more right? &amp;nbsp; &amp;nbsp;I'm hopeful that the modes are as fun as I found Midtown Madness when there were &amp;quot;teams&amp;quot; and one team had to deliver a package to a certain spot on the map and others were trying to crash into them to get them to drop it. &amp;nbsp; &lt;/p&gt;
&lt;p&gt;Anyway, I also enjoyed the &amp;quot;quickie overview&amp;quot; article on a new title and hope it becomes a staple. &amp;nbsp;It serves as some enjoyable/topical/lighter fare to your amazing &amp;quot;heavier&amp;quot; pieces (&amp;quot;Who's being naive now Kay?&amp;quot;). &amp;nbsp;Thank you!&lt;/p&gt;
</description><category>Blog: Level Up</category></item><item><title>re: The Burnout Paradise Demo Is Going Live On Playstation Network and Xbox Live Marketplace. Producer Nick Channon Tells Us What To Expect.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2007/12/13/nick-channon-tells-us-what-to-expect-from-burnout-paradise-demo.aspx#96159</link><pubDate>Mon, 17 Dec 2007 17:42:05 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:96159</guid><dc:creator>SpaceShot</dc:creator><description>&lt;p&gt;Got the demo on Live over the weekend. &amp;nbsp;In the interest of revealing biases: I enjoyed Burnout Takedown so much that I bought Burnout Revenge and was largely disappointed. &amp;nbsp;Burnout Paradise seems to add enough open exploration that I am interested, but the demo left me using my imagination.&lt;/p&gt;
&lt;p&gt;The demo limited me to one car, a few events, and online play. &amp;nbsp;The online play was a big hit. &amp;nbsp;My friends and I were excited about joining up the same virtual world with jump-in/jump-out capability that those of us are XBL are coming to demand. &amp;nbsp;There seemed to be little to do, because we couldn't figure out if races were disabled in the online mode (we think they were). &amp;nbsp;Otherwise we just tooled around the city. &amp;nbsp;I found it boring to simply chase each other down for takedowns (and even a bit frustrating as it served no purpose), but it was nice to try and beat each others records for air time, oncoming, near misses, etc.&lt;/p&gt;
&lt;p&gt;Having the ability in the demo to earn just one car would have opened my eyes a little as to how game progression is going to work. &amp;nbsp;As of now, I was a bit confused as to what that will be like. &amp;nbsp;The demo stifled that but hey... it was a demo.&lt;/p&gt;
&lt;p&gt;In the single player game, I really did come to enjoy the open world setup and the ability to look over a race course before playing it. &amp;nbsp;In other words, I could see the race was from a start point to the country club, but often at Burnout speeds you can't really plan out the best route. &amp;nbsp;This offers a chance to go explore a bit, map out a route, and then go back and try the race.&lt;/p&gt;
&lt;p&gt;That reminds me a lot of playing Halo 3 (although this was entirely possible in Halo 2 and Halo) of just opening up a multiplayer map in the Forge and flying around it to get a feel for the &amp;nbsp;layout, weapon placement, and so on, before dropping into matchmaking and having to figure it all out &amp;quot;on the job&amp;quot;.&lt;/p&gt;
&lt;p&gt;That is a major improvement in my opinion and a feature like that would have likely kept me playing Burnout Revenge.&lt;/p&gt;
&lt;p&gt;I saw some Co-op activities in the online play, and I encourage all developers to keep thinking about cooperative play. &amp;nbsp;My friends and I have 10x more fun in co-op modes than we do in competitive. &amp;nbsp;Yes, we do compete and it's fun, but from experience cooperative play is more satisfying overall.&lt;/p&gt;
&lt;p&gt;Thanks for bringing this demo to my attention N'Gai. &amp;nbsp;I would have thought nothing of it, and skipped the game. &amp;nbsp;Now I am intrigued and may keep an eye on it. &amp;nbsp;Thanks for asking for this personal discussion. &amp;nbsp;As I said in a previous comment, you may have something here if you decided to start a roundtable/open conversation about games. &amp;nbsp;Reviews are dicey affairs for me, and I have seen you say you aren't quite into being a &amp;quot;game reviewer&amp;quot; yet. &amp;nbsp;Don't be... be a &amp;quot;game conversationalist&amp;quot; instead.&lt;/p&gt;
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