Steven Levy
|
May 30, 2007 12:01 AM

The New Table Top System: Microsoft's Surface computer
Sometimes
the most interesting things lie beneath the surface. But Microsoft's
new computing initiative—and one of the coolest things out of Redmond
in a while—is all about what’s on the outside. Today the company
announces the first in what will be a series of new products that
transform tabletops, desktops and wall panels into interactive displays
that will, says Microsoft's Project General Manager Pete Thompson,
"blur the lines of the physical world and the digital world."
The first example of Microsoft Surface is a table, just short of
two feet high, with a 21-by-42-inch top. Under a sheet of acrylic is a
30-inch hi-res horizontal display. That's all you see—the five
camera-sensors, the DLP light engine, and the Vista computer that makes
it all run are hidden, encased in the body of what looks like a
more-fashionable version of the original Pong game. (Presumably, the
device runs a version of Vista that doesn't ask you all the time if
you're sure you want to proceed.) But the impact of all that hardware
is evident as soon as you touch the "massively multi-touch" surface.
The machine can process dozens of inputs at once, from one person or a
group. Whether you're doing virtual finger painting, moving digital
images around like physical pieces of paper, or pointing to something
on a map and getting information on that spot, it's clear that the
standard sci-fi movie vision of having people interact with virtual
surfaces as if they're real (see "Tron," “Minority Report” and many
other flicks) has now arrived.
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