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Posted Thursday, November 05, 2009 7:00 AM

Microsoft's Finally Got Game

Nick Summers
.Project Natal: Playing with virtual controls...
After Atari popularized the joystick in 1977, videogame developers spent years cramming more buttons onto the controller. Then along came Nintendo, with a motion-sensing controller for its Wii console that was less complicated, and more fun. Since Nintendo launched the Wii in 2006, it has sold more than 50 million units worldwide--about as many as its two rivals, Microsoft's Xbox 360 and Sony's PlayStation 3, combined. 

As any fan of Super Mario Bros. knows, however, invincibility only lasts so long. In the first half of 2009, Nintendo profits fell 52 percent to $772 million, dragged down by a 43

 
percent decline in Wii sales. "The Wii has stalled," CEO Satoru Iwata told investors, citing a gap in the pipeline of must-have games.

Iwata should be worried about more than game development. Nintendo's archrivals, Microsoft and Sony, are poised to release their own motion-sensing devices in 2010, with Microsoft having the best chance to out-Wii the Wii. Its Project Natal product, announced in June, eliminates the controller entirely--instead of a player holding a gadget, a special device mounted beneath the TV uses a video camera, an infrared sensor, and software to identify a player's motions. The gamer's actual silhouette, not a generic avatar, can then be inserted directly into games.

I played an early prototype of Natal in May, and it makes the Wii controller's capabilities, once a breakthrough, seem crude. To win at Wii tennis, you basically just need to swing your wrist back and forth. In contrast, the Natal camera detects the subtle movement of your limbs. I tried a game called Ricochet, where you punch, kick, and head-butt a ball down a corridor to break apart bricks at the far end. It sounds simple, but because the Natal camera tracks the exact movement of each limb going after the careening ball, I really needed to reach for each shot. Microsoft isn't exactly known for simple products that work seamlessly--but the Xbox has been an exception, and if the final product delivers on what the prototype promises, Natal may be Microsoft's most graceful step forward in gaming yet.

Sony has a motion controller in the works, too: a handheld, wandlike device that pairs with a camera, splitting the difference between Wii and Natal. It doesn't have a name yet--but it does have an expected release date of spring 2010, earlier than Natal. Beating Microsoft to market is Sony's best chance at bringing the PlayStation 3 out of third place in the console wars.

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Sony and Microsoft desperately need big hits. Both companies cut prices on their consoles by $100 this summer to pump up sales--an acknowledgment that the videogame industry is not, after all, recession-proof. Emphasizing platforms with intuitive, motion-based controls over those with complicated controllers is crucial to helping the videogame market expand beyond its base of young men. Nintendo is already there with games like Wii Fit, which appeals to families and adults.

At $50 billion and climbing, the global gaming market can accommodate all three big console makers. Until the new products--and the games that best exploit them--are out, it's impossible to say which will be the biggest winner. The smart bet, though, is on Microsoft and Sony to take a greater share of the videogame market. That's a perilous prospect for Nintendo, which doesn't have the same diversity of products and revenue streams to fall back on. Microsoft has Windows, Sony has its movie studio (and much more), while Nintendo is just a videogame company. And if it wants to remain the biggest, it had better get moving.

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Member Comments

Posted By: mrfinke (November 11, 2009 at 11:23 PM)

Ok, I love my 360, but there are a few problems with this article. First, it was on MSNBC, which is partly owned by Microsoft, which owns the Xbox, so a little fishy if you ask me. Second, the author forgot to mention that Nintendo released the Wii Motion Plus recently, which gives a 1:1 motion, so it is not just swinging your arm anymore.

Third, the sentence “Microsoft isn't exactly known for simple products that work seamlessly--but the Xbox has been an exception”. Say what…?

A ton of early Xboxes were at risk of overheating or getting the “Red Rings of Death” hardware problem. I know a guy who went through 3 of them, all with the same RRoD issue. The DVD drive in my Xbox ended up scratching one of my games, ruining it, so I had to return it. So no, the Xbox has not been seamless by any means.

The next question I have is whether this Natal will be “too good”. I mean, do I really want to do all the actions in a game completely to the point where it is a work out every time? That would be great for exercise-themed games but I don’t want my games suddenly requiring me to hit the gym regularly to be able to play them.

I don’t know how I’ll like Natal or Sony’s Wand thingy until they come out. But from my perspective, I don’t think that releasing motion controllers will do much for either side at this point. Wii already has the first mover advantage; it’s practically synonymous with motion control. It’ll be hard for Sony or Microsoft to break into that, at least in this generation of gaming. The only way I could see one overcoming the other is if either system releases good games, or maybe more family friendly games, that incorporate the motion controllers (or lack thereof) effectively.


Posted By: GameHead (November 9, 2009 at 8:56 AM)

I have to admit that is pretty cool and made wii sweat a big one.  But the games for 360 are a bit more for mature audiences, while wii has more family friendly games that are only for nintendo.  Microsoft will not be able to match wii prices any time soon as i assume that the motion sensitive controller and the games that react to it will be quit pricey.


Posted By: wullie (November 7, 2009 at 2:09 AM)

MICROSOFT WILL NEVER EVER HAVE GAME, PERIOD.